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Maze
Structure from constraint. Each algorithm carves passages by removing walls, but different rules for choosing which wall produce labyrinths with wildly different textures — long winding corridors, uniform grids, or organic branches.
Algorithm
Recursive Backtracker
Kruskal’s
Prim’s
Aldous-Broder
Parameters
Size
30
Speed
20
Display
Show generation
Solve (A*)
Color
Black & White
Distance
Tree Depth
Generate
Instant
Space: generate · I: instant
G: toggle generation · S: toggle solve
1–4: algorithms · D: distance color
Related
Voronoi
Percolation
Dla
30×30 · Recursive Backtracker