← cronus
Boids
No leader. No choreography. Each agent sees only its neighbors and follows three rules — stay close, match heading, don’t collide. From these local interactions, a flock emerges. Complexity from simplicity. Coordination without a coordinator.
Presets
Murmuration
Schooling
Swarm
Chaos
Highway
Rules
Cohesion
0.80
Alignment
1.00
Separation
1.20
Perception
View
60
Avoid
18
Dynamics
Speed
3.0
Steer
0.12
Count
300
Display
Color: Heading
Color: Speed
Color: Flock
Color: Mono
Trails
Perception range
Reset flock
Click & drag: repel boids · Space: pause
R: reset · T: toggle trails
Related
Prisoners Dilemma
Primordial
Lenia